No Way But Down

Attributes

Initial Attributes

Level 1
Strength 10
Dexterity 10
Constitution 10
Intelligence 10
Wisdom 10
Charisma 10
Speed 10
Perception 4
Experience 0
Next level at 250

Strength 12 gives +1 Dmg
Strength 13 gives +2 Dmg

Initial EAH

Evade 10
Armor 0
Hit Points 30

Combat

Strength: 13
Level: 9


Weapon Level Dmg Hit Ev
Dagger 1 1 1 0
Sword 3 3 2 3
Hammer/Club 2 2 1 2
Mace 1 1 1 1
Staff 3 3 3 3
Flail/Chain – Axe – Polearm 0 0 0 0

Mace: {2d3 + 0}, +0
Silver Dagger: {2d4 + 4}, +0
Silver Dagger: {2d4 + 4}, +1
Silver Dagger: {2d4 + 4}, +2
Runed Hammer: {2d8 + 1}, +-4
Quarterstaff: {1d6 + 0}, +0
Heater Shield: +{3, 0, 0}
Short Sword: {1d6 + 0}, +0

Weapon Dmd To Hit Evade Armor
No Weapon 1d1 + 11 +10 15 12
Mace lvl 1 2d3 + 3 +11 16 12
Mace / Mace 2d3 + 3 +6 / +8 16 12
S Dagger 2d4 + 7 +11 15 12
S Dagger +1 2d4 + 7 +11 16 12
S Dagger +1 2d4 + 7 +11 17 12
S Sword 1d6 + 5 +12 18 12
S Dagger / S Dagger +1 2d4 + 7 +6 / +8 16 12
S Dagger / Mace 2d4 + 7 / 2d3 + 3 +6 / +8 15 12
S Dagger +1 / Mace 2d4 + 7 / 2d3 + 3 +6 / +8 16 12
S Dagger +2 / Mace 2d4 + 7 / 2d3 + 3 +6 / +8 17 12
Runed Hammer 2d8 + 5 +11 13 12
Quarterstaff 1d6 + 5 +13 18 12
Heater / S Sword 1d6 + 5 +12 21 12

Weapons

To Hit = Character Level + Skill Bonus
Damage = Weapon Dmg + Skill Bonus + Strength Bonus

Weapon & Shield

To Hit = Character Level + Skill Bonus + 1?
No penalty except for Tower Shield is – 3 Dex (?)

Dual-Wielding

Two attacks.


Weapon Size Skill To Hit
Sm / Sm 0 -5 / -3
Sm / Md 0 -5 / -2
Sm* / Md 0 -3 / -3
Md / Sm 0 -5 / -3
Md / Md 0 -5 / -2
Md / Md 1 -4 / -3

Sm = Dagger
Md = Hand Axe, Mace, Club, Short Sword?
Lg = Long Sword, Great Sword, Hammer, Polearm, Staff, Axe, Flail/Chain
* = Magic Weapon

Weapons Level Skill Dmg To Hit Evade
Dual Dagger {1d4 + 2}, 0 5 0 – 0, 0, 0 1d4 + 2 0 / +2 (-5 / -3) 13
Dagger {1d4 + 2}, 0 / Hand Axe {1d6 + 1}, 0 5 0 – 0, 0, 0 1d4 + 2 / 1d6 + 1 0 / +3 (-5 / -2) 13
Hand Axe {1d6 + 1}, 0 / Dagger {1d4 + 2}, 0 5 0 – 0, 0, 0 1d4 + 2 / 1d6 + 1 0 / +2 (-5 / -3) 13
Dual Hand Axe {1d6 + 1}, 0 5 0 – 0, 0, 0 1d6 + 1 0 / +3 (-5 / -2) 13
Dual Hand Axe {1d6 + 1}, 0 5 1 – 1, 1, 1 1d6 + 2 +1 / +4 (-5 / -2) 14
Dagger {1d4 + 2}, 0 / Short Sword {1d6 + 0}, 0 5 0 – 0, 0, 0 / 1 – 1, 1, 1 1d4 + 2 / 1d6 + 1 0 / +3 (-5 / -3) 14
Hand Axe {1d6 + 1}, 0 / Short Sword {1d6 + 0}, 0 5 1 – 1, 1, 1 1d6 + 2 / 1d6 + 1 +2 / +3 (-4 / -3) 14
Weapons Level Skill Dmg To Hit Evade
Unarmed 6 0? 1d1 + 6 +6 15
Dagger {1d4 + 2}, 0 / Hand Axe {1d6 + 1}, 0 6 1 – 1, 1, 0 / 1 – 1, 1, 1 1d4 + 3 / 1d6 + 2 +2 / +4 (-5 / -3) 15
Dual Dagger {1d4 + 2}, 0 6 1 – 1, 1, 0 1d4 + 3 +2 / +4 (-5 / -3) 15
Dagger {1d4 + 2}, 0 / Silver Dagger {2d4 + 3}, 0 6 1 – 1, 1, 0 1d4 + 3 / 2d4 + 4 +2 / +6 (-5 / -1) 15
Silver Dagger {2d4 + 3}, 0 / Dagger {1d4 + 2}, 0 6 1 – 1, 1, 0 2d4 + 4 / 1d4 + 3 +4 / +4 (-3 / -3) 15
Silver Dagger {2d4 + 3}, 0 / Hand Axe {1d6 + 1}, 0 6 1 – 1, 1, 0 / 1 – 1, 1, 1 2d4 + 4 / 1d6 + 2 +4 / +5 (-3 / -2) 15
Hand Axe {1d6 + 1}, 0 / Silver Dagger {2d4 + 3}, 0 6 1 – 1, 1, 1 / 1 – 1, 1, 0 1d6 + 2 / 2d4 + 4 +2 / +6 (-5 / -1) 15
Hand Axe {1d6 + 1}, 0 / Dagger {1d4 + 2}, 0 6 1 – 1, 1, 1 / 1 – 1, 1, 0 1d6 + 2 / 1d4 + 3 +3 / +4 (-4 / -3) 15
Dual Hand Axe {1d6 + 1}, 0 6 1 – 1, 1, 1 1d6 + 2 +2 / +5 (-5 / -2) 16
Wooden Club {1d6 + 0}, 0 / Hand Axe {1d6 + 1}, 0 6 1 – 1, 1, 1 1d6 + 1 / 1d6 + 2 +2 / +5 (-5 / -2) 16
Hand Axe {1d6 + 1}, 0 / Wooden Club {1d6 + 0}, 0 6 1 – 1, 1, 1 1d6 + 2 / 1d6 + 1 +2 / +4 (-5 / -3) 16
Dagger {1d4 + 2}, 0 / Short Sword {1d6 + 0}, 0 6 1 – 1, 1, 0 / 1 – 1, 1, 1 2d4 + 4 / 1d6 + 2 +2 / +4 (-5 / -3) 15
Silver Dagger {2d4 + 3}, 0 / Short Sword {1d6 + 0}, 0 6 1 – 1, 1, 0 / 1 – 1, 1, 1 2d4 + 4 / 1d6 + 1 +4 / +4 (-3 / -3) 15

Weapon Skills

Dagger

Lvl Hit Dmg Ev LvlIn Total Hits
0 0 0 0 50 50
1 1 1 0 150 200
2 1 2 1 200 400
3 2 3 1 200 600
4 2 3 2 300 900
5

Sword

Lvl Hit Dmg Ev LvlIn Total Hits
1 1 1 1 150 150
2 2 1 2 250 400
3 3 2 3 250 650
4
5

Hammer/Club

Lvl Hit Dmg Ev LvlIn Total Hits
0 0 0 0 50 50
1 1 1 1 150 200
2 2 1 2 100 300
3 3 2 3 200 500
4 4 3 4 200? 700?
5

Mace

Lvl Hit Dmg Ev LvlIn Total Hits
0 0 0 0 50 50
1 1 1 1 150 200
2 2 2 2 100 300
3 3 3 3 200 500
4 4 4 4 250 750
5

Staff

Lvl Hit Dmg Ev LvlIn Total Hits
0 0 0 0 50 50
1 1 1 1 200 250
2 2 2 2 250 500
3 3 3 3 250 750
4
5

Flail/Chain

Lvl Hit Dmg Ev LvlIn
0 0 0 0 50
1
2
3
4
5

Axe

Lvl Hit Dmg Ev LvlIn Total Hits
0 0 0 0 50 50
1 1 1 1 200 250
2 2 2 2 250 500
3 3 3 3 250 750
4 4 4 4 250 750
5

Polearm

Lvl Hit Dmg Ev LvlIn Total Hits
0 0 0 0 50 50
1 1 1 1 200 250
2 2 2 2 250 500
3 3 3 3 250 750
4
5

Items

Tools

Ebony Figurine Bearer of EAH bonuses?
Hand of Glory Bearer of EAH bonuses?

Potions

dark green minor healing and ?
light blue healing and ?
rainbow colored teleport

Rings

Ring EAH Magic Properties
Brass Ring 0, 0, 0
Curved Ring 1, 0, 0
Iron Ring 0, 0, 0 +1 Con
Ivory Ring 1, 1, 1

Weapons

Weapon Dmg Magic Bonus
Dagger
Dagger 1d4 +0
Silver Dagger 2d4 + ? ?
Sword
  • Blunt Blade
1d4 + 1 +0
Short Sword 1d6 +0
Rapier 1d6 + ? +1
Long Sword 1d8 +0
Great Sword ‡ 1d10 0
Hammer/Club
Wooden Club 1d6 + ? 0
Meteor Hammer 1d6 + 0 +0
Runed Hammer ‡ 2d8 + [0-10] −[2-6]
Mace
Mace 2d3 +0
White Steel Mace 4d3 + ? +0
Staff
Quarterstaff ‡ 1d6 +0
Flail/Chain
Axe
Hand Axe 1d6 +0
Battle Axe 1d8 +0
Polearm
Wooden Spear 1d4 + ? +?
Iron Spear 1d6 + ? +?

* Initial weapon
‡ Two-handed Weapon
Magic Bonus applies to To Hit and Evade?

Shields & Armor

Buckler ?
Heater Shield ?
Kite Shield ?
Tower Shield -3 Dex?
Iron Helm -1 Perception
Winged Helmet +1 Perception
Bronze Bracers ?
Iron Bracers +1 Con?

Glossary

EAH Evade, Armor, HP